These are fives game I've played/viewed might include some mechanics we'll want to include in our game.
1. Mini Ninjas - It contains a cartoon like style we might want to emulate; it has wall jumping and climbing mechanics; and each character is a little unique which we might want to consider (like players could choose a sub-ninja class). Oh, and how did we not think of a bow and arrow for a weapon!? Video
2. Ninja Gaiden Series - It has smooth gameplay mechanics (including wall jumping), and a crap ton of weapon ideas we could probably use. Just a taste of its many weapons : Shuriken, Windmill Shuriken (basically a huge shuriken that follows you), fire wheel magic, spinning blade, after image effects, fire shield, vacuum blade, etc.
3. Batman: Arkham City - Has a great open world which could inspire map design, and it has many stealth mechanics that a Ninja would be proud to implement.
4. Shinobi (PS2 Remake) - It has many fluid ninja mechanics such as wall jumping, mid-air dashing, wall walking, etc. Plus it has a pretty good ninja running stance for reference. Video
5. LittleBigPlanet 2 - It has many stage elements that could be interesting to use in the game (such as panels that propel you). Plus, it has a wicked grappling hook that has other functions than just grappling on to walls (you can grapple other players for instance). Video
Honorable Mention - Just check out this link. It hasn’t been made yet, but it is similar in the way we might want to work with our battle mechanics.
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