Shuriken Storm
For my third ability, I previously wanted to implement Shadowstitch which rooted enemies it touched in place. However, I began to think that I was only designing mobility abilities. While this is fine, and is a great part of the game, I realized that a ninja also needs a some purely offensive abilities. Thus, I designed both the single shuriken attack, and a super attack where the ninja throws a whole barrage of shurikens at once. The simple shuriken acted as a fairly straightforward projectile attack, so I'll detail the Shuriken Storm ability.
I wanted to design an ability that the player could use to decimate a large group of enemies, but be costly enough that it wouldn't be prudent to do so otherwise. Thus, I made it so the ability created around 10 shurikens that spread out in an arc in front of the player. This creates a wide spread that will destroy most enemies in front of the player (given that they are weak enough to fall to a single shuriken).
The process of actually implementing this wasn't too difficult. After creating the single shuriken ability, all I had to do was have the ability create multiple instance of this ability with different trajectories. Simple and efficient! I amped up the energy cost, so that the player could only use this twice will full energy. I tested it, and it works fine for the most part. Some of the trajectories are a little wonky, but I suspect our physics engine is causing that. It'll need a little more tweaking, but I'm still quite happy with this ability.
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