Saturday, April 27, 2013

Release - Avatar Trials: Ninja Uprising!

Well, all of our hard work as finally come to fruition.  Our game has been submitted for review in the XBLIG community, and we have officially been passed for release.

It was a tough process.  We had to have a team get-together to squash bugs and to refine the game where we could before we released for review. Through it all, however, I feel we have a great game that is unique in its premise and game-play   We had a press release event to help spread the word about our game, and we can only watch and see what happens from here.

If you're interested, you can find my game here (and it's only $1 to boot):
Avatar Trials: Ninja Uprising on XBOX Marketplace

I'm glad to have been a part of this team, and to lend my creative talent to help create this game.  From gameplay to level design to music composition, I had a blast creating this game, and enjoyed working together with my team.  What lies next is a mystery as I near graduation, but I'm hopeful that I can continue creating unique and entertaining games.

Level Building: Level 3?

After playing through all the levels, our team decreed that my Level 2 was more difficult than the current Level 3.  Thus, I was tasked with taking my Level 2, and adding a bit more difficulty to make it a truly challenging level.  

Therefore, I took the base of my Level 2 and modified it.  I made a few minor changes to the beginning of the level, but I largely modified the last sections.  By that, I mean I tore apart the last section and created a few new ones.  These sections require a lot more skill that befits a final level, and should truly test a player's ninja ability.

Here's a picture of the new level (it's small because it's a much larger level than before):


As you can see, there have been a lot of changes towards the end, and many additional obstacles the player has to overcome.  Fortunately, given the level of difficulty, I made it so that the island serves as a emergency landing platform should the player mess up (though this will not always save him from demise).  Thus, even if the player messes up, there is a chance he won't have to start the entire level over again.

Overall, I'm quite pleased with how it's turned out, and hope it will challenge players.

Friday, April 5, 2013

Final Level Theme

Since, our last level is meant to be a truly challenging task, I thought I'd compose a final level theme that would suite this epic endeavor.

I wanted the theme to start out slowly, and then build up to a steady pace (thus building up the tension when the player is attempting the level).  It's a suitably driven theme that should motivate the player to climb ever higher in the last level.  Have a listen, and I hope you enjoy it!