Free Radical Blasters

Here is the project I helped complete for GTECH Nutrition for our Alternate Game Development Class.  We were tasked with creating a game that abstractly represented the dangers of free radicals in the human cells. The player was to construct Anti-oxidant towers (which are created by eating healthy food) that attack free radicals.  Left unattended, free radicals will destabilize the cell it's in, and will cause the cell to become a free radical.

We designed this game in Unity 3D.

How To Play:
Construct Anti-oxidant towers to defend against the oncoming free radical onslaught (yeah, this is a tower defense game).  Gather resources by clicking on fruit that enters the body.  If a free radical reaches the center of the cell, it's game over!

Types of Towers:
Anti-oxidant Tower - Fires electrons at free radicals to neutralize them. The more of these inside the cell, the more they cost (since the body has to exert energy to maintain them).

Freeze Tower - Slows down nearby free radicals.

Tesla Tower - Stuns free radicals at a fair distance, and it also jumps to nearby free radicals as well.

Mine Tower - Plants a mine that will explode taking out all nearby free radicals.

Heal Tower - Restores nearby damage in the cell wall.

Strategy:
1. Every tower, except the Anti-oxidant and Mine tower, have a time that they expire, so keep that in mind when placing them.

2. Anti-oxidant towers kill more free radicals than Mine towers, but Mine towers are a more cost-efficient method (there is a coolddown before you can place another one though).

3. Free radicals will quickly start to pile up, so it is important to strategically place Freeze and Tesla Towers.

4. Once the cell wall is hit, it will be infected.  That means it will continue to degrade until an Anti-oxidant tower disables the infected cells. However, if the wall has many infections, you'll find it hard to cure them before they overwhelm you, so protect your wall!

Side Note:
The Story only has one level.  Endless mode, on the other hand, lasts until the player falls, and is balanced to get incrementally harder over time (thus, it is the recommended game mode).

Click on this link to play the game! (Requires Unity Player)

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